• The Vault News

    Holidays Sale!

    All the presents are bought and wrapped and stashed ‘neath the tree. All the nog and the summer sausage and cheese and the funky funky fruitcakes have been hoarded in preparation for the Christmas festivities. Now that all that important stuff’s out of the way, it’s time to treat yourself! All the presents have been torn open and distributed. All the nog and the summer sausage and cheese and the funky funky fruitcakes have been greedily consumed or hidden away and forgotten, respectively. Finally you can relax. Now that all that important stuff’s out of the way, it’s time to treat yoself. Open up those Christmas cards with the cash from gramma! Smash…

  • The Vault News

    The Quest for the Perfect Dungeon Crawler Part 1: The Problem

    Who doesn't like sending fistfuls of hardy adventurers into dangerous underworld environments on the tabletop? We're looking for a game that does it all: co-op, exploration, interactive environment, exciting combat, character advancement, coherent setting. Does this game exist? If it doesn't, what can be done about it?

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  • The Vault News

    All of the Dungeons and the Dragons Part 2: The d20 Bubble and Beyond

    Welcome to Part 2 of my history of D&D blog posts! If you didn't read Part 1, by all means do so. If you have, well then good job and all that, best not keep Part 2 waiting ... Enter Wizards of the Coast. Flush with both success and cash, in 1997 WotC (pronounced "Magic-the-Gathering") purchased all assets and intellectual property of the defunct TSR, including D&D. Not wasting time, they embarked on a glorious road to a brave new world of profit and game design revolution.

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